Home arrow Tutorials arrow A way to build a fireplace
Forum Latest Posts
Alojamento Gratuito :)
pajo 15-10-08 20:11
Renderizador online, alguém quer ajudar?
el_muerte 14-10-08 11:25
Re:Duvida com texturas no blender
el_muerte 13-10-08 10:53
Re:Building an office interior
el_muerte 10-10-08 16:34
instalação
bigfoot 09-10-08 23:02
Enviem seus trabalhos para a Blender Pr...
ganon 06-10-08 01:30
Re:Contest#2 - Resultado
Henrique 04-10-08 16:09
Re:Prorrogação Contest
Epilef 29-09-08 13:49

More...
A way to build a fireplace Print E-mail
Written by Madison Paz   
Thursday, 31 May 2007

This is one more way to build a fireplace. You can get a good look rendering the fire using particles, halos, alpha and force fields.

First, a little explanation.

The way we build the fire here, it's a simple technique to get a fire effect using three particle generators.
Once we have the three on the scene, we resize them and put a different color for each one of them.

The particles in the middle of the fire will be white, the middle ones will be red and the last ones, yellow.

Doing this and applying an alpha effect, we get the fire. Ready? Let's go.

Putting the particles on the right place

Start deleting the default cube. Press Ctrl + X and clear the scene.

Add a cube in the center of the scene, right-click it and press F7 to go to the Object menu, click on the particles button and after, click on the new button.

Put the following configuration on the fields:
Particles Configuration

Now press F5 and on materials menu and put these configs:
Fireplace material

Right-click the cube and press SHIFT + D to duplicate it. This second cube will be other particles source, but this time red.

Configure its particles first (F7 menu):
- Do the same as above;
- Change Life to 40 and Normal to 0.040.

And its material:
- Do the same as above;
- Change material to a red one.

Repeat the SHIFT + D operation and create another cube. It will be the last particles source.

Configure particles:
- Do the same as above;
- Change Life to 45 and Normal to 0.065.

Set material:
- Do the same as above;
- Change material to a yellow one.

After all this work, your result might look like this:


As you saw, the particles are a little different then yours. To give the "fire" aspect, it's just to put a wind from bottom-up direction, and a vertex on the top of the fire: wind gives the fire direction, vertex create the fireplace aspect of the fire.

To to that, add two Empties, one at the top of the fire and another at its base.

The top empty, choose to be a vertex on the object-particles menu. To the other do the same, but choose wind.

The fire is finished. If you render, you must get something like this:
Final Render

After, you can add the details of you preference, like wook and a grass.

This is the end. Enjoy your new fireplace.

Comments
Add NewSearchRSS
Only registered users can write comments!
 
< Prev   Next >
Login





Lost Password?
No account yet? Register