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jesterKing´s Dev Blog
jesterKing's BlenderDev blog


  • Blender 2.5 r25969 ? COLLADA bugfix
    Hi, again several hundred commits since my previous build. This build has of course a whole slew of fixes, new features and such. See the file with the log containingchanges from 25772 to 25969 for all the details. For those interested in COLLADA there’s a fix by Arystan that addresses some rotation issues and naming issues. Further

  • Blender 2.5 r25772
    So, the holidays are over. For me it was a time of very little internet usage and little activity in Blender channels. But now I give you Blender 2.5 r25772 builds for both 32bit and 64bit Windows. It’s been only a few weeks since my previous builds, but between that post and this there have been

  • Blender 2.5 r25468
    Six days, 162 commits. As always, lots of fixes and new things. One of them being work on the keymap editor. It represents the available keymaps in a hierarchy that shows in a nicer way than the old version. Just give it a good spin. As always give everything a good spin You should be

  • Blender 2.5 r25326 ? improved sculpt and much more
    Just a quick message. It’s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That’s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in

  • Common Blender 2.5 Problems And How To Fix Them
    With Blender 2.5 alpha 0 we’ve seen the first release in the 2.5 series, boasting a great many new features on top of the all-new event system – a major overhaul of one of the most central parts of Blender. As one can expect, many problems were readily found during the first few moments after

  • Blender 2.5 ? r25133 ? SSE optimisation for Renderer, Part II
    So, I thought I had done nice optimised builds, but it turned out that SIMD optimisation was missing. I’ve now committed some SCons support for this though. The optimisations can now be turned on by building with scons using WITH_BF_RAYOPTIMIZATION=True. I have re-uploaded 32bit and 64bit builds to graphicall.org that now have SSE optimisation for the

  • Blender 2.5 ? r25127 ? SSE optimisation for Renderer
    I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such. To use any of the optimisations, check the Performance

  • Blender 2.5 r25059 ? Continuous Grab
    Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users: Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can’t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window manager,

  • Blender 2.5 r25000
    Blender development has surpassed 25000 commits! Mike Pan shows a nice graph of the development on his blog. I had yesterday created some builds to celebrate r25000, but I “forgot” to upload and publish them. So for those who still want r25000 win32 and win64 builds, do download here: Blender 2.5 r25000, win32 Blender 2.5 r25000, win64 These

  • Blender 2.5 alpha 0 ? Windows builds
    It’s official. The very first release in the Blender 2.5 series is a fact. The first lines of code for it were coded back in 2007/2008, with the development pace picking up since Wintercamp 2009. Thanks to the hard work of many developers Blender has now an amazing array of new features and improvements, like editable


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