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Re:Monstro- Vídeo tutorial
el_muerte 11-11-08 11:15
Blender Pro'2008 - Sensacional!!
ganon 10-11-08 16:36
Re:papel dobrando
wdesigner_br 05-11-08 15:56
Blender Pro - Programa 2008
ganon 30-10-08 18:01
Re:Textura em vídeo wmv
el_muerte 26-10-08 14:21
Textura em vídeo wmv
rafakoller 24-10-08 16:19
Re:Modelagem personagem +ou- cartoon!
el_muerte 22-10-08 09:28
Making fantasy game?
jurzaxp 21-10-08 00:37

More...
GSC 2008
Freestyle integration into Blender
Log of the integration process, its challenges and (hopefully...) its solutions

  • Experimental support for antialiasing
    Thanks Maxime for the kind introduction.  I am very happy to be a member of the Freestyle integration team.  I was one of many Blender users who were eagerly waiting for the completion of the Freestyle integration, so that I understand the high and ever growing demand for Freestyle as ...

  • Welcome on board, Tamito !
    Great news for all of you who would like the project to advance at a faster pace.  Tamito Kajiyama (a.k.a. T.K. in BA and other places) will also be involved in the integration work from now on. I am thankful of all the time he has already spent improving last ...

  • No update yet
    Here is a quick post to answer questions about the progress of the project. First, I would like to thank all of you for your patience and your ongoing enthusiasm on the BA thread. Unfortunately, I do not have anything to present yet. The main reason is that I have ...

  • No more environment variable
    As of today, Freestyle runs without having to set the FREESTYLE_BLENDER_DIR environment variable: style modules and data files are now stored in the standard .blender/scripts/freestyle directory. This should allow all of you to compile and use the branch for your own tests. I also generalized the glBlendEquation function verification to all ...

  • Quick update
    I have not taken the time to update the project recently for many reasons and I wish I wasn't keeping you all so anxious for more features and documentation. The good news is that I should have some free time in the next few days and I intend on getting ...

  • More feedback
    Before I start answering your questions, I just want to remind you all that Freestyle is currently a development branch that is prone to crashes, memory leaks and all of the worst you can expect from the integration of two very different code bases. I understand your frustration for all ...

  • Freestyle branch (finally) builds on Windows
    Thanks to Nathan Letwory (jesterking), the Win32 build is now a reality ! Nathan and I were able to hunt down the last remaining problems: Freestyle was originally using extgl in its Windows version to determine if glBlendEquation is made available by the graphic card's driver. Thanks to Apricot, glew was ...

  • Some feedback
    [I originally posted this message on BlenderArtists in the Freestyle thread (http://blenderartists.org/forum/showthread.php?t=89986&page=7) to answer some questions that I found there. It is still waiting for moderator approval so I am putting it here too to make sure you all have this information.] Hello everybody, I have followed the thread throughout the summer ...

  • A few remarks
    After meeting Ton at SIGGRAPH, elements of further development seem clearer: due to Freestyle's internal geometric data format and the calculations based on it, there is no easy solution for using Freestyle on strands. I'll have to study more into detail if a conversion to triangles is possible. strokes will be rendered ...

  • lib3ds removed
    As of today, the integration is technically achieved: Freestyle runs natively in Blender without the use of any of its former libraries (Qt, SWIG, lib3ds). There are still remnants of libQGLViewer in the code, but they can considered part of Freestyle. This is great news as you should now be ...


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