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Tutorials
Grass Tutorial
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More... |
| Grass Tutorial |
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| Written by Madison Paz | |
| Friday, 06 July 2007 | |
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Source: blenderartists.org forum
OK let’s start.
Now let’s make some grass.
Now click the particle motion tab. It just above the static button you pushed earlier.
Now it’s starting to look like grass. Your render (F12) should look something like the picture above. If it doesn’t, go back and make sure every thing is set up right.
I’m assuming you can add a material and name it grass, so do it. This is the part that will make our grass look very real.
Now grass isn’t all the same color, so we need some texture. I use this one. http://img171.imageshack.us/img171/9800/grass2kl3.jpg
Here's an instructional picture to help you if you need it. http://img162.imageshack.us/img162/5318/111hc3.jpg
Common Problems & Tips:
- While in edit mode select all the vertex's on your mesh (the one with the particles) then go to the editing tab (F9). On the far left it should say 'vertex groups'. Under that are a few buttons, click the 'assign' button. NOTE: There are TWO assign buttons, the smaller one on the left is the one we want. Also note that the name of the vertex group is 'Group'. Feel free to change the name but make sure you type that name in all of the places I say to type 'Group'. - Now in the 'particle motion' tab under the velocity settings you should see 'VGroup:', type 'Group' beside it. Doing this will cause the weight paint to control the velocity of the particles, which is the length of the grass. - In the 'particle' tab there is another 'VGroup:' option in the bottom left corner. Type 'Group' in it. This makes the weight paint will control the density of the grass.
Curve Guides:
- Set your particle 'normal' velocity to 0. - Add a bezier curve. Go to edit mode and make the curve into a straight line, and align it with the z-axis. - Now go to the fields menu and change the field to 'curve guide'. Your particles should now mimic the shape and size of the curve. If they don't change go make to the partials menu and hit the 'RecalcAll' button. - Lastly, you can change the size and direction of that bezier curve to point the grass in any direction and make it and length.
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